![]() ![]() The total HP drops as it is supposed to but not the current. ![]() Skills that modify HP have a habit of not updating the current value of HP.Īn example is " Darkside" - Each use lowers your * current max* HP by a set %, however you end up with values such as 500/300 HP. Runic - for making an awesome Action RPG! TwinkleToes- For helping me on the forums! I still haven't gotten my % of current HP skill working properly though!Ĭhthon(2014) - For explaining in great detail how to fix the above skill! SkiesUpHigh- for the initial guide which got me started on this!īemusedBear- Without his help at the launch of this class, who knows where we would be right now! Otherwise it can be downloaded from this page.Įleazzaar - For posting REALLY good icons for public use on OpenGameArt.Org! Passives focus on poison and summons.Īnyway, the easiest way to use this mod is through the Steam Workshop via this link: There are some summoning skills, poison skills and also a teleport skill. This is a tree to look at if you prefer close-range gameplay. Tree #2 is more based around close and melee range skills as well as some damage and armor buffs. These will probably be your main combat skills but there are others to choose from to. Tree #1 consists of mostly magical and ranged oriented assault/damage skills. A few have also since been torn down and rebuilt, especially thanks to feedback received via Steam. Quite a few of the skills are edited vanilla skills, others are changed dramatically. This class is fully playable with 15 ranks available in all skills. Sorry in advance if I break anything!įinally, let us cover the original class - The Noxmer. I will do my absolute best to avoid this situation, but I feel it is important to mention this. This tree is important for keeping the player alive through combat and can be used to get powerful backup.Īs a final note for the Darklite class, as this is quite new some updates might be harmful to you. This tree focuses on summoning, healing & auras. These skills are quite dangerous and a few are designed to be used by a more ranged player. Tree #2 consists of a mixture of ranged and more exotic spells and skills. This tree is designed to be your primary damage dealing tree. Tree #1 consists of almost purely melee ranged offensive skills. Gameplay for the Darklite class is focused on a more melee oriented playstyle, though the skills do support a hybrid ranged build. ![]() We have also gotten new icons this time around for the spells, see the credits below.įinally, we also have more character creation choices though the colour selection pallette could probably be tidier ( there are a few duplicates). Tree #3 - Atium Aspect: This tree is primarily for auras, though our friendly Guardian remains in here too. Levelling has also been moved a bit, makingDarkside harder to pick up. There are a number of changes in here mostly to tier bonuses. Tree #2 - Dark Aspect: Naturally, this contains the best picks from the Darklite skills. Barrage has also been adjusted (because it was far too OP). There are a few reworkings in here, such as Nox Missile now firing only 1 projectile at tier 1, though it leeches life which is handy. Tree #1 - Noxium Aspect: Th is tree contains mostly Noxmer based skills. Steak and Bacon pies! What is not to love?! This class is a merge between my Noxmer and Darklite classes, taking the best of both worlds and spicing them up a little! As such, they may be overpowered for use in a more vanilla game environment. I uploaded it here mostly for friends to subscribe to, but feel free to subscribe to it yourself if you like.īoth of the classes included are designed to be played with SynergiesMODon Veteran or higher difficulty. This mod is simply a class pack that I made mostly for personal use. Please disregard this class on your Character Creation screen - it is very, VERY alpha! CAUTION: Contains early files for my upcoming class - The Dark Hunter. ![]()
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